AI Insights · Timothy · January 2025
Top Slime Games on iOS in Germany Q4 2024
Explore the performance trends of the top slime games on iOS in Germany during Q4 2024, including downloads, revenue, and active users.
In the fourth quarter of 2024, the slime game category on iOS in Germany showcased interesting trends in downloads, revenue, and active users. Here's a detailed look at the top five performers based on data from Sensor Tower.
Super Big Slime: Black Hole 3D from Supercent, Inc., demonstrated a significant rise in weekly downloads. Starting at around 975 in early October, downloads surged to over 3.8K by the end of December. The app maintained a consistent base of active users, peaking at approximately 7K in late December, although it did not generate any revenue during this period.
For PlaySlime: Slime Simulator Game, weekly revenue showed a slight increase, reaching a high of about $1.1K in mid-November. Downloads, while initially strong, saw a dip mid-quarter but recovered to 1.8K by the end of December. Active users consistently grew, ending the quarter at just under 10K.
The Super Slime Simulator experienced modest revenue, peaking at $18 in late September. Downloads fluctuated, ultimately rising to nearly 1.2K by the end of December. However, the app saw a decline in active users, dropping from over 8.8K at the start to around 3.2K by quarter's end.
Bruno - My Talking Slime Pet saw a steady decline in revenue, starting at $87 and diminishing to zero by the end of December. Downloads showed an upward trend towards the end of the quarter, reaching over 1K. Active users increased steadily, peaking at over 11.7K in the final week.
Finally, Fluid Simulation had minimal revenue, with a peak of $32 in mid-December. Downloads remained low throughout the quarter, hovering around 60 to 70 weekly. Active users declined slightly, ending the period at about 170.
These trends highlight the dynamic nature of the slime game category on iOS in Germany. For more detailed insights, visit Sensor Tower.